Sā Mpfâō Ni̋ēkēä (/sɑ̄/ /mpʰɑ̂ʊ/ [dark] [help]) is a subtropical Large City located in the Silamapa Region of the Goblin Tribes.
The name Sā Mpfâō Ni̋ēkēä is derived from the Goblin language, as Sā Mpfâō Ni̋ēkēä was founded by Trêgepí Garëg̈ Zlkdsm, who was culturaly Goblin.
Climate
Sā Mpfâō Ni̋ēkēä has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cold 3°C (37°F). Sā Mpfâō Ni̋ēkēä receives an average of 109 cm/y (42 in/y) of precipitation, most of which comes in the form of rain during the spring. Sā Mpfâō Ni̋ēkēä covers an area of nearly 119 km2 (47 mi2), and an average elevation of 2736 m (8976 ft) above sea level.
Overview
Sā Mpfâō Ni̋ēkēä was founded durring the late 15th century in spring of the year 1375, by Trêgepí Garëg̈ Zlkdsm. The establishment of Sā Mpfâō Ni̋ēkēä suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Sā Mpfâō Ni̋ēkēä was built using the conventions of Goblin durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Sā Mpfâō Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Sā Mpfâō Ni̋ēkēä is buildings are arranged arrounded highly ordered system of premissive paverstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Sā Mpfâō Ni̋ēkēä's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Astonishigly, the budget oriented are in pristine condishion, as if they had just been finished before you laied eyes upon them.
A look around Sā Mpfâō Ni̋ēkēä has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Sā Mpfâō Ni̋ēkēä long.
Civic Infrastructure
Sā Mpfâō Ni̋ēkēä possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Sā Mpfâō Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Sā Mpfâō Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sā Mpfâō Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sā Mpfâō Ni̋ēkēä's parks.
Sā Mpfâō Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sā Mpfâō Ni̋ēkēä.
Sā Mpfâō Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Sā Mpfâō Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Sā Mpfâō Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Sā Mpfâō Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Sā Mpfâō Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Sā Mpfâō Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Sā Mpfâō Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sā Mpfâō Ni̋ēkēä's public wards, blessings, and other arcane systems.
Sā Mpfâō Ni̋ēkēä has an Millitary Academy which trains military officers and specilists.
Sā Mpfâō Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Sā Mpfâō Ni̋ēkēä's grid is powered by an arcane means.
Sā Mpfâō Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Sā Mpfâō Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.
Sā Mpfâō Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Sā Mpfâō Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sā Mpfâō Ni̋ēkēä's natural decorations nor waterways.
Sā Mpfâō Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Sā Mpfâō Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Sā Mpfâō Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Sā Mpfâō Ni̋ēkēä's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.
Sā Mpfâō Ni̋ēkēä's bank was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..
Due to the actions of local Kami, summer is long in Sā Mpfâō Ni̋ēkēä.
The Herd Animal, Stag near Sā Mpfâō Ni̋ēkēä are known to be almost tame, such that they can be put to domestic use.
Sā Mpfâō Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Augury energies of tier 3 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 57
Farmers: 91
Farm Laborer: 157
Hunters: 97
Milk Maids: 76
Ranchers: 36
Ranch Hands: 75
Shepherds: 74
Farmland: 114894 m2
Cattle and Similar Creatures: 7092
Poultry: 85107
Swine: 5673
Sheep: 283
Goats: 56
Horses, Mounts, and Beasts of Burden: 2836
Craftsmen
Arms and Toolmakers: 59
Blacksmiths: 64
Bookbinders: 35
Buckle-makers: 36
Cabinetmakers: 65
Candlemakers: 118
Carpenters: 84
Clothmakers: 81
Coach and Harness Makers: 29
Coopers: 63
Copper, Brass, Tin, Zinc, and Lead Workers: 38
Copyists: 27
Cutlers: 24
Fabricworkers: 65
Farrier: 171
Furriers: 18
Glassworkers: 91
Gunsmiths: 62
Harness-Makers: 26
Hatters: 56
Hosiery Workers: 20
Jewelers: 32
Leatherwrights: 70
Locksmiths: 29
Matchstick makers: 48
Musical Instrument Makers: 41
Painters, Structures and Fixtures: 35
Paper Workers: 41
Plasterers: 37
Pursemakers: 48
Roofers: 28
Ropemakers: 30
Rugmakers: 26
Saddlers: 53
Scabbardmakers: 55
Scalemakers: 30
Scientific, Surgical, and Optical Instrument Makers: 18
Sculptors, Structures and Fixtures: 28
Shoemakers: 28
Soap and Tallow Workers: 115
Tailors: 183
Tanners: 35
Upholsterers: 41
Watchmakers: 38
Weavers: 83
Whitesmiths: 23
Merchants
Adventuring Goods Retellers: 19
Arcana Sellers: 19
Beer-Sellers: 38
Booksellers: 42
Butchers: 81
Chandlers: 76
Chicken Butchers: 77
Entrepreneurs: 30
Fine Clothiers: 70
Fishmongers: 72
Florists: 17
Potion Sellers: 49
Resellers: 123
Spice Merchants: 36
Wine-sellers: 60
Wheelwright: 45
Woodsellers: 27
Service workers
Bakers: 177
Barbers: 138
Coachmen: 41
Cooks: 113
Doctors: 59
Gamekeepers: 45
Grooms: 24
Hairdressers: 101
Healers: 79
Housekeepers: 85
Housemaids: 149
House Stewards: 78
Inns: 27
Laundry maids: 53
Maidservants: 97
Nursery Maids: 53
Pastrycooks: 105
Restaurateur: 123
Tavern Keepers: 101
Specialized Laborer
Ashworkers: 40
Bleachers: 26
Chemical Workers: 16
Coal Heavers: 55
In-Town Couriers: 61
Long Haul Couriers: 61
Dockyard Workers: 56
Gas Workers: 13
Hay Merchants: 24
Leech Collectors: 71
Millers: 67
Miners: 67
Oilmen and Polishers: 47
Postmen: 61
Pure Finder: 34
Skinners: 74
Sugar Refiners: 16
Tosher: 44
Warehousemen: 105
Watercarriers: 66
Watermen, Bargemen, etc.: 83
Skilled Laborers
Accountants: 38
Alchemist: 43
Clerk: 57
Dentists: 28
Educators: 87
Engineers: 43
Gardeners: 28
Mages: 21
Plumbers: 28
Pharmacist: 34
Professors: 12
Scientists: 20
Wizards: 12
Civil Servants
Adventurers: 27
Bankers: 41
Civil Clerks: 63
Civic Iudex: 31
Consultants: 18
Exorcist: 64
Fixers: 34
Kami Clerk: 56
Landlords: 56
Lawyers: 34
Legend Keepers: 49
Militia Officers: 177
Monks, Monastic: 88
Monks, Civic: 101
Historian, Oral: 65
Historian, Textual: 32
Policemen, Sheriffs, etc.: 61
Priests: 157
Rangers: 37
Rat Catchers: 43
Scholars: 45
Spiritualist: 53
Slayers: 15
Storytellers: 120
Military Officers: 94
Cottage Industries
Brewers: 78
Comfort Services: 105
Enchanters: 31
Herbalists: 30
Jaminators: 88
Needleworkers: 83
Potters: 45
Preserve Makers: 83
Quilters: 41
Seamsters: 157
Spinners: 76
Tinker: 31
Weaver: 69
Artists
Actors: 31
Architects: 11
Bards: 45
Costumers: 17
Dancers: 34
Drafters: 18
Engravers: 23
Fine Furniture Carpenters: 13
Glaziers: 28
Inlayers: 26
Musicians: 72
Painters, Art: 15
Playwrights: 31
Sculptors, Art: 24
Wood Carvers: 105
Writers: 101
Produce Industries
Butter Churners: 91
Canners: 83
Cheesmakers: 105
Ice Merchants: 12
Millers: 54
Picklers: 48
Smokers: 36
Stockmakers: 32
Tobacconists: 45
Tallowmakers: 72
10750 of Sā Mpfâō Ni̋ēkēä's population work within a Foundational Occupation.
606 work in Agriculture
2427 work as Craftsmen
881 work as Merchants
1648 work as Service Workers
1087 work as General Laborers
451 work as Skilled Laborers
1561 work as Civil Servants
917 work in Cottage Industries
594 work as Artists
578 work in Produce Industries
16485 of Sā Mpfâō Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 1134 (4%) are noncontributers.
Points of Interest
POI
History
The the a grimwar of Conjuration, an a grimwar imbued with notable amounts of Conjuration energies was created in Rùvènā Gíhm by in time immemorial, reportedly some time during the early 2nd century.